" control " playwrite discusses game distinctive set: Much query inscribes skimp answer

A lot of best stories can leave to reader and audience 100 consider the issue that does not get its to solve, is not to offer an exact solution. For instance " antic " what asking us just is insanity and sober, controversy and evil attrib border; for instance " confinement island " ask we ask us belief and truth after all which more important; for instance " case of Oriental express murder " where is the limit that asks us justice.

Game also is a truth, in recent years we see more and more game draw close to film language, because have a lot of game,the core of the experience is story gut, have already among them " Ares " strange unreal adventure is itinerary, also have " ultimate survivor " the human nature below extreme condition is torturous, but hold the hardest be afraid or offer to the player take white open mode story.

Of Remedy atelier " control " used design of open mode gut, the 3rd person shoots subject matter of this science fiction game is this year at present the nominator of activity of TGA game decide on awards through discussion and bear the palm are popular. The playwrite Sam Lake of Remedy atelier is accepting the design that this making discussed when interviewing to challenge recently: Should create already " fancy " world set, and should raise a question more, skimp answer. Still cannot let these problems and this set become too trifling at the same time.

"The most interesting to me is " control " concept -- we locate it into ' fresh and strange ' type, we use the kind that we still cannot understand completely to handle an issue. Won't offer satisfactory solution, won't tell you ' this is right answer, this is gist ' . This is gist ' ..

"Undertake balancing adjustment between this while, you still can feel self-awareness, but limitation is it is clear to cannot tell the thing cannot tell the thing particularly forever. Should ensure all players have enough information fragment is medley give an old practice, the organization removes to guess thoroughly, but however cannot too meticulous the explanation that snatchs him player counterpoises. Go up somehow, this is the place that makes me feel excited most. Most the story that yields me to be interested is fine carve of carve of essence of life, let me feel me am not quite clever the narration that cannot understand full view. Let me feel me am not quite clever the narration that cannot understand full view..

Lace explanation says, what they must undertake balancing accepting or reject is, cannot let whole game look seem to do not have the answer at all.

"My within an inch of walks along an extreme, let myself feel to be done not have even necessary ponder over a meaning. I have a kind of safe feeling, life lets us feel interrogative, not be to always have accurate result in life, I feel to be in art, the audience does not need detailed answer, as long as work itself is enough and delicate good. And those not quite good work often are to let a reader break away from problem itself, begin to suspect all meaning. A lot of error can be brought about cannot agree, at that time whole work is destroyed with respect to meeting cave in, this is to need very careful balance to accept or reject. This also is we are in " control " in the balance that searchs hard. This also is we are in " control " in the balance that searchs hard..

Overall for, " control " feeling giving a person is the development intent that accords with them, of development finish degree very tall, a lot of media evaluation obtained resonance from which, although sales volume respect appears not quite give power.

" control " playwrite discusses game distinctive set: Much query inscribes skimp answer
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