Afterwards jumps, " 2048 " later, recently, the name is " synthesize big watermelon " game is hot entire network, brush screen each big gregarious platform.
2 grapes synthesize a cherry, 2 cherry synthesize an orange, 2 orange synthesize a lemon... half watermelon collides each other, synthesize big watermelon. Although game mode is simple, but the countless netizens that had played state this game is dull in succession however but " above " , to synthesize watermelon, have a netizen even liver arrived before dawn at 2 o'clock!
More than and such, every time when # synthesizes topic of big watermelon # to develop hot search, enormous flow can shatter game server, let certain netizen recall the spectacular event that had tall check time-sharing even.
As little as the class that brush screen game " 2048 " different is, " synthesize big watermelon " go up in game experience, increased the attrition power between the fruit, when the player fruit of layer upon layer pile is about to synthesize watermelon when, fruit gently glance allows the operation fail to build a mound for want of one final basket of earth-fall short of success for lack of a final effort in front, this also is stimulating emulative heart of the player, always feel certain to be able to take higher mark, thereby cannot help doing sth, the dot opens one bureau another bureau.
Actually, resemble jumping, " 2048 " , " synthesize big watermelon " wait for game make not complex, blow hard compared with 3A, the cost of these game is inferior to an original painting even, mode also has only very onefold play a way simply; However, these game often go up line, can draw the look of large quantities of players, reap enormous flow, is this why?
Without terminus
Actually, a lot of hands swim the work of vane level, have a simple plan cent mechanism only, be like a smartphone just arisen when " fane is fugitive " , " the person that the fruit is borne " , the user should follow basic regulation only, the promotion that can spend through operating adroitness plays ceaselessly go down. This kind of game won't give a player upper limit, just pass compact game rhythm, let a player abandon pondering over ability in be operated, develop a player " the condition is reflexed " mechanism. After game ends, when the player after-thought has the shadow cost such as the time that spend, training, nature is depended on easily to this game generation feeling.
Gregarious attribute
Similar jump, " 2048 " , " synthesize big watermelon " wait for game, it is be able to have his moment in iteration gregarious transmission, simple, relaxed, time can accuse, the little game of these accessary attribute, natively can alleviate the awkwardness that can chat without the word when socialization. It is for instance in dining-room, short Lao is over in the daily life of a family, do not have serving again, do not suit to introduce below the circumstance of subject, share a simple and relaxed little game can well killtime.
Release pressure
No less than mentions the a bitth times " infinite " mechanism, in player game process, meeting will think gradually give natural, produce a kind of mentally " put empty " , for the modern that this waits for pressure to assuming school work, job, life momently, it is a mechanism of god-given pressure divert oneself from loneliness or boredom undoubtedly.
Small letter in 8 version, the article that small letter did not read the user reads archives to save, the fragment that aims at an user spends time; FM of happy Ma Laya, dragonfly frequency of content make it, aim at an user connect diligent time... the flow times of information explosion, user time is a kind rare be short of article. " synthesize big watermelon " the design of itself, play a way not fresh, but the time that can reave an user from inside hand of a lot of tycoon however, to medium and small businesses, " synthesize big watermelon " the logic that have one's moment is a kind of more more important than game itself resource probably.
Finally, small make up want to ask, to " synthesize big watermelon " this game, how do you look?