Every hero has different faithfulness to spend with individual character. Some are the great soldiers on battlefield, some are to be good at management of times of peace and prosperity. They can be your fight the enemy, do spy for you, betray you even, let force civil war.
Establish army around the hero:
The players in game still will build his army around general, different fierce can have the hero different technical ability, every team can enroll hero of 3 fierce general, and every hero can have 6 units chamfer. Fierce general can be controlled alone in historical novel mode, there can be bodyguard group in historical mode around move fierce general.
The unit can be controlled independently in the battle, OK also in group, resemble other " full-scale war " game in that way. Some heroes are good at adding Buff around the unit, some criterion more be good at a battle.
Heroic cent is 5 kinds:
The heroic cent in game is 5 kinds, it is respectively: Politic, pioneer, commander, piquet and fighter, the characteristic is as follows:
Strategist: "Brains develops, be good at showing state power " , they are had will new blast model the ability that takes an action, also can reduce hostile hero. Can move strategist to form into columns among, protect them in order to be in the battle.
Pioneer: Powerful and bold and powerful soldier, with wallop advanced line goes all out kill.
Commander: Similar the part of the general in total war series, they can fight, but bigger effect is to render the unit inside area limits addition.
Guarder: Prevent tall blood much. Although be carried in sheet in also need for a long time to just can be beaten.
Trojan: For duel unripe battleground assassin. the hero that they point to you to want to let him die, can be enjoyed next.
Sheet carries duel:
If hero of one's own side and hostile hero distance are very close, can undertake " sheet is carried " . After accept a challenge of the other side, undertake sheet is carried in the circle that meeting general fierce will surround bilateral soldier in person wall to comprise. Accept a challenge also just can reject sheet to carry.
Emissary system:
The hero has his demand and faithfulness to spend, change produces in the meeting in whole campaign process. The possibility arises friendship between they and other part, also can become deadly enemy. Their satisfactory rate will be changed according to the player's behavior. The player can expedite pair of your faithfulness to spend high connecting with the boxing skill to will leave camp, let them act as in hostile a group of people of same interest emissary.
Spy stays in hostile a group of people of same interest longer, can get more hostile accredit, the destruction with larger generation force. The hero is had " covering check the number " , can let spy adopt destroy the operation. If emissary by hostile label heir, can be in civil war of hostile and domanial dare, perhaps let them uprise in hostile territory directly, establish new army.
Computer also can send spy to head for player a group of people of same interest, the player can build counterespionage building to perhaps have counterespionage activity. Can drive out directly emissary, but the satisfaction of hero of one's own side that the influence has become a friend with them spends the likelihood. Advanced playing a way is a hostile and emissary counterespionage geminate face is emissary, accredit a hostile a group of people of same interest again. The action that the player needs to rely on his (be promoted, give sb a present) bribe spy popular feeling.