In gorge we know super arms is the existence with a particularly high charge, especially in later period it can bring much experience to us, their ability that tear open a tower also is very fierce, barring without the player, the heroic assimilate to that players need development with respect to an a few early days of joking edition is super arms, I talk about these 4 heroes to everybody today, their early days is inferior to a few players really, but later period when, do not have a person to be able to hold off their harm!
Give the first hero of everybody introduction to leave high gradually namely today, we know to leaving high gradually is special the presence that has growth, but he in early days says like players, resembling is a super arms, because we also know, resemble such later period C hero, early days should is aimed at one time, but of later period the edge tool that leaving high gradually is round battle simply, seek good seat, hostile do not have skill opening big move to go in, reap ability particularly strong. So a lot of people like to leave high gradually!
What leave high gradually is inscriptive: Green of blue metempsychosis *10 is sacrificial *10 of *10 gules nightmare
Leave high gradually increase a point advocate increase 1 technical ability, have big drop big advocate add 1 skill to undertake basically be harminged output and using up the enemy, 2 skill undertake decelerate keeps a person
The gives the look that install bite book that leaves high gradually, the anger of erudite, echo law rod or staff used for a specific purpose, the boots of cabala, austerity law rod or staff used for a specific purpose, painful mask.
The 2nd is gal collect, gal collect is a hero that early days lacks development, it is to attack not just fast low, and charge is particularly small also, be hit very easily by adversary wild to in the light of, although we are aimed at, but we want the later period in believing, big move sphere follows charge limits is very strong, must slow and steady development. The gal that gave equipment collect it is the existence with average spirit completely, hostile archer sees us, turn around to go, nobody can block a technical ability so that live!
Mark of animal of *10 of lubricious incomparable *10, green eagle eye, blue *10
Skill increases a point: Advocate increase 1 technical ability, have big drop big; 1 skill can raise attack range
The 3rd is the Da oneself that we like, this hero is in early days is an existence that is similar to super arms, but because of simple and easy begin, crouching brushwood is to play this hero of player of a few evil gout love most, injury of law of a skill is particularly tall really, in later period basic it is a skill a crackling!
Da of oneself increase a point advocate increase 1 technical ability, have big drop big advocate add 1 skill to undertake basically be harminged output and using up the enemy, 2 skill undertake controlling
Da an outfit grail of oneself, the boots of the angry cabala of erudite the rod or staff used for a specific purpose of bastinado austerity law of brightness month echo
Little skill: Da oneself of 2 skill release need to ensure oneself is safe, if hostile dart is more, can consider to leave 2 skill to maintain an order
The 4th is an archer, he is Huang Zhong, we know Huang Zhong is in early days is a particularly flimsy hero, not additional protection, he even not dare a person goes out alone development, but the equipment of Huang Zhong of the later period in wanting shaped, big move is no matter defend a tower or be being attacked is fiercer skill, especially range of later period big move is particularly wide, can be without the person in big move group of Huang Zhong living go out!
Inscriptive and tie-in: Mark of animal of *10 of gules and incomparable *10, green eagle eye, blue *10
Recommend an outfit: Blade of hammer of boots of battle of lightning dagger, endless Zhan Ren, wailing blade, quickness, broken star, shadow
Skill increases a point: Advocate increase 1 technical ability, have big drop big; Advocate increase technical ability 1 undertake outputting
The hero plays a way: Yellow always the fighting capacity before 4 class is weaker, need development; The over teammate after equipment waiting to shape after 4 class undertakes driving, discharge him need of big move chooses good output place, cooperate teammate protection at the same time.
Above is small the view that writes pair of heroes, if have complement, welcome a criticism!