Because the flat magpie harm in the early days in game is very low, auxiliary ability also shows inadequacy slightly and be regarded as by very much person a hero that chicken ribs, put in the corner of storehouse to never be used. But this just does not have skilled begin because of players just, the passive skill of flat magpie lets him be in advantage of game early days is clear, still can treat teammate and oneself in the battle, the outbreak that enrols greatly in round battle also can cause bloodcurdling to harm to the enemy, his big move is in crackdown enemy when still can treat teammate of one's own side.
The harm of flat magpie most the passive skill that those who depend on is him, his skill can be caused to the enemy continuously toxic harm, once hematic amount is too small,cannot run much further with respect to conference be killed in action. There is the skill impress of flat magpie on the body, want flat magpie to open big move to be able to explode for an instant only, to going up tank especially the effect is distinct. And because his skill cooling time is short,the remedial teammate with flat can rapid magpie also is, add blood much, the flat magpie that has an adroitness is beside, it is a remain invincible simply.
The set of flat magpie is auxiliary with rabbi, so we rely on to erupt for an instant cannot harm the enemy, piece outfit should mix with viability as far as possible output continuously give priority to, want to choose to be able to give the other side the equipment of powerful harm directly, early days had better give a painful mask to increase harm first, give a sober boots to raise floating rate next, the word that gives rod or staff used for a specific purpose of an austerity law again is OK the incisively and vividly that develops the sticky person ability of flat magpie. The armor that revitalizes namely later is added blood increases output with additionally two.
Harm of early days flat magpie is inferior, choose a route at will, it is OK to rely on batman to increase experience, but always must ensure oneself supernatural power is in 2/3 above, when encountering the enemy so, ability has enough supernatural power to release skill, do not need to hit out actively, with the enemy You Dou is used up, the hematic quantity that relies on the other side of passive skill dribble away is OK. Because 2 skill cooling time is shorter, want not to let the enemy stand by his only, the help that defends good defense tower to await teammate goes.
The remedial capacity of flat magpie can assist teammate well in battle metaphase, if discover the enemy is OK also and alone,fight at that time, but still should maintain a distance, put the rate of enemy of one skill slow down first, impress of passivity of overlay of before be being used ceaselessly later two skill, after folding full impress, open is enrolled greatly can cause massive harm to enemy instant.
If encountered hostile assassin to perhaps injure very tall soldier, run at once, if run to be not dropped,put skill on one times to the enemy and teammate as far as possible, perhaps can let teammate run away, the abidance that passive perhaps skill causes is harmed can be after your be killed in battle enemy kill with poison.
When flying a group, the reply ability of flat magpie is very important to teammate. After so flat magpie sees teammate flies a group, can undertake outputting following adding blood in back row, lose technical ability in the crowd among, release skill ceaselessly, see passive impress is folded magnify rapidly completely action, hostile instant explodes, and we add blood continuously however.
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