The core of old age to RPG - " useless earth 2 " evaluation

" useless earth 2 " this game is likely authority is newer, light sees a name know it is the 2nd work that this series makes only. Actually useless earth itself is a very classical RPG, but its bigger aureola is " radiation series " predecessor, beautiful type " nucleus " the patriarch of subject matter RPG.

Original work one's previous experience 1988, in an instant 26 years, we are very curious this from " prehistoric " pass through the game that come can bring a player what kind of experience. Be worth what carry is, this obsidian atelier also participated in game make in the center, as a Kickstarter numerous prepared game, " useless earth 2 " really enough have outer part.

The core of old age to RPG - " useless earth 2 " evaluation

This is a traditional RPG game, we press 2:2: 2: 3: 1cent prescription form will judge.

Operation of originality of strength of show of picture of effect of sound of narrative background music always divides 222.52.51-10 of RPG/ARPG22231-10ACT motion venture

Game setting - 1.7/2.0

Above all, if want to experience game content thoroughly, so English 4 class are must, be 3dm otherwise Chinese change group also cannot save you. " useless earth 2 " dialog and lexicon are very giant, won't be defeated now RPG of any a mainstream. In game, the player still can type interact with NPC, also be one big characteristic.

"Nucleus, mutation, remains " , the explains whole game background with these 3 can very good words, this also is the element that nuclear war game cannot lack surely. The integral world outlook of game actually very small, no matter be force or foothold relative onefold.

The core of old age to RPG - " useless earth 2 " evaluation

" useless earth 2 " of game setting the set that depending on masterstroke story formidably also is not the world, be in dispersedly however the detail of each corners. Simple for, everybody has his story, a lot of tasks are OK date from an incident, every setting has a few content that can dig. Discovered a lot of message when you, when final series is together, you can plaint the intention fine of the group that make is bitter.

One has the game of connotation, always can let a player be a dictionary, " useless earth 2 " it is such game.

Musical sound effect - 1.6/2.0

The character dub that this making stays to us deep impression, no matter be of broadcasting station,communicate face to face, have distinguishing feature each. The mood that every NPC talks is endless and same, according to the disposition of the plan of the task and individual, each paragraphs of dialog is very full.

The BGM of game is very marvellous also, because explore the fight that time and bout make in great quantities, background music is in it seems that the play portion in game is very large. But apparent the group that make was not done be bungled, the BGM that chooses meticulously foils well gave game theme. (traditional attach OST downloads)

Although the phonic effect of firearms differentiates,spending is not very tall, but overall for, " useless earth 2 " the expression on hearing is very marvellous, resembling not at all is Xiaocheng is made originally.

Picture - 1.2/2.0

The game engine that this making chose Unity 3D so a doorsill is inferior, restrict less platform. Nevertheless, the picture effect of game still comparatives not ideal, others glances sideways to still think you are in review the old game 10 years ago.

Above all, the character's model and grain let person tear run quickly directly, appearance party people can frighten a leg more soft, do not say more, go up directly pursued.

The core of old age to RPG - " useless earth 2 " evaluation

Next, play smooth image and setting design are good still, but detail... feel in the whole when the activity in setting it is OK to still calculate anyway, unapt difference arrives play no less than going to, do not go magnifying look to go.

The core of old age to RPG - " useless earth 2 " evaluation

The core of old age to RPG - " useless earth 2 " evaluation

The core of old age to RPG - " useless earth 2 " evaluation

The core of old age to RPG - " useless earth 2 " evaluation

Fortunately the bout makes the fight, the behavioral show demand to the character is not high, it is it doesn't matter to say groovy point, in the quadrature in compasses.

Game also supports at the same time the perspective rotates and shrink put, the 3D game that also is a standard so (it is better that the individual feels make it 2.5D locks up a perspective) . Considering the ability of atelier and economic standard, such picture still can be accepted constrainedly, 60 minutes.

Expressional strength - 2.6/3.0

RPG game is OK fractionize a lot of kinds, resemble now with " dark black 3 " a lot of new play that are a delegate are being gone to slowly ARPG way develops, carry RPG element namely while, pay attention to game more real time behavioral skill operation. But " useless earth 2 " did not take this course, contrarily, continue to use classical bout makes battle chess pattern.

The core of old age to RPG - " useless earth 2 " evaluation

Actually in recent years a game follows it very picture: " XCOM of tranquil on the surface " . Tranquil on the surface also is the old game of Dos time, when Xu Zungang comes out, got in recent years many reputably, this let everybody realise a bit: "Even if again vulgar mode, want to do a marrow to carry forward attentively only, it is successful. " (homebred bout makes a net swim the firm administered very comfortable ← . ← )

" useless earth 2 " character creation interface is really enter order extremely, nevertheless we discovered window immediately: Interface of powerful character attribute, skill. The skill course of the part in game is about basically to had decided in initial stage, every part is impossible that all of 18 kinds of enginery has a good command of, artillery piece of impossible also mouth, lock, repair wait for acrobatics to play completely turn, so we need a reasonable team configuration.

The core of old age to RPG - " useless earth 2 " evaluation

The key carries a weapon here, the weapon of game divides a lot of kinds, basically be distinguished even if depend on striking distance, hit the target, might and fill play on. If you chose edge to make a weapon, so attack is close body necessarily, the characteristic is to need not be filled play also won't get stuck play, and consume a power little cruel attack tall.

The core of old age to RPG - " useless earth 2 " evaluation

Game was used on old map step on landmine to receive strange kind, it is to be not had directly inside present condition seam spark battle, but advocate there is small map on the interface, will need to answer switch when fixed position more irritated. The operation also lets a person feel a bit the egg aches, at the beginning the player can encounter or so key foolish foolish the state with not clear cent, map eye shot relies on AWSD completely, also not be very conveniently.

The core of old age to RPG - " useless earth 2 " evaluation

Of grade of an eccentric person distributing to have bit of chaos a little, but the experience that won't affect game. Sometimes, the enemy of 20 blood is encountered in an area, those who walk along a paragraph small to another area to be able to come up against 200 blood is strange. But the course that wants everybody to press masterstroke only goes, won't come up against allergy basically to blame.

" useless earth 2 " job design appears very attentively, no matter be dialog or the detail when carrying out, dou Man cultured. We can choose a lot of time work or doing guy is calamity of beautiful money pass the time in a leisurely way to, if team member has " the mouth prepares Chinese medicine by roasting it in a pan " skill, return the method that can more solves the task. The in finished state of every task follows the skill be closely bound up of player team member, in evaluation, it is not certain that we discover a lot of branch line tasks can perfect finish, a lot of moment need to relevant skill cooperates, still have little lot.

In task process, a certain part in the group now and then return meeting trail a word, just speak probably but it is important clew probably, this detail is very friendly. (again test English level)

Will say battle share finally, in the battle, the system can decide according to the character's attribute early or late hand and action point. Mobile, attack, skill and article can use up action point, before acting every time so, should have calculated, cannot cancel movement. Make the mechanism that still introduced accidentally injure and blindage originally, make war experience becomes more rich and full.

The core of old age to RPG - " useless earth 2 " evaluation

Additional, the affiliation of random incident also raised fun greatly, the card in fighting for instance is played, lucky biff and out of control, can produce very big effect to war situation. My individual prefers " useless earth 2 " battle, " tranquil on the surface " although the picture is better the effect is more outstanding, but not former agile and changeful.

Originality - 0.7/1.0

Originality can have doubt of a lot of hostage to 70 minutes of estimation, the innovation that which come to so old game pattern. Really such, but to so the work of class of an ashes of the dead, a so complete and outstanding work, we do not think because of its too low originality is divided and the influence always is divided really.

It was imitated by a lot of work once upon a time and replace, it did not drift with the tide now, surmount oneself in the attempt however. Pursue classical sport to, originality gives a mark this ought not to exist even. However, this is the evaluation below is ordered before MYHP is early fiducial, always cannot make him face repeatedly, so we still insist to add originality cent.

Actually itself does not have game new idea, but fall in the big environment of contemporary and whole industry, such instant strategy + the mode of battle chess is really scarce still. If it were not for of a lot of game seeks the result of behavioral blackart blindly, if it were not for goes after the fluent pleasure that spend bright, this kind of RPG is done not have " useless earth 2 " can make a person this kind static come down, research considers the glamour that go down. For the new move that brings a player with respect to game, eat in the life that is just like fast now rhythm enough big fish big meat distributes ground channel oil, can eat now and then on the food that in one's childhood grandmother makes and feel happiness is contented.

Last word

" useless earth 2 " the game that is an old age, also be the game that an old boys dote on. There is the part of many details and exploratory study in game, if you cannot static next hearts come, be the glamour that cannot experience game.

The consistent impression that makes evaluation group originally is: This ability is RPG. Ox of such-and-such game picture forces, skill blackart is flowery, frank feeling is inapproachable... this is now really of masses place demand, and " useless earth 2 " it is the work that takes RPG into core player heart again.

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