Developer: Mac edition game does not make money, also nobody plays, by what is beautiful time done comfortable match?
On WWDC, the apple announces to will promote the Metal graph technology of oneself further, still can abandon OpenCL, weaken OpenGL. Although this one practice can promote the development of Metal further, but the violent assail that got game develops business however, they state this group of the apple crosses platform game to develop to go against, future may abandon roll out the game of Mac edition.
After the WWDC theme yesterday makes a speech, the apple gave off documentation of MacOS 10.14 developer, make clear in documentation state OpenGL and interface of OpenCL graph program will be weakened, although MacOS 10.14 still supports them, but malic proposal developer goes to applied process and game move on Metal graph interface. Very apparent, although the apple did not delete OpenGL completely in MacOS this year, but this is sooner or later thing.
The apple thinks dry OpenGL all the time, so although MacOS supports OpenGL, the version of the buy inside its still is the OpenGL 3.3 that released 2010, is not 2017 4.6 what release. So this also makes developer people must oneself start work, API Vulkan is in the beginning of the year released IOS and MacOS version this year, help developer people game is developed on MacOS.
Actually already the big firm with many resourceful research and development rolled out the Mac edition game that is based on Metal now, for instance the demon animal world, person that kill a tight encirclement, testimony and contest of dust pulling force are waited a moment. But other development business did not think so, the stylist Rami of Vlambeer company expresses: "The problem of Metal and DirectX is very similar, they do not cross platform, we must add image engine of support, the graphical API that a certain platform enjoys alone makes a person feel painful. The graphical API that a certain platform enjoys alone makes a person feel painful..
Big hot play " Bridge Builder " developer Alex Austin is more straight white, he states he is dedicated in the past the research and development at Windows game, the existence of profit from OpenGL, a few his hours can transplant game to Mac and Linux, but he may need future rescript game apply colours to a drawing graphical means. "I won't spend any time to be on Metal, because the market share of Mac is too small, do not be worth me so do, actually I do Mac edition to just also think the vermicelli made from bean starch that supports me as far as possible stopped now. Actually I do Mac edition to just also think the vermicelli made from bean starch that supports me as far as possible stopped now..
Game developer Pittman also has same think of a way: "Turn game 64 not difficult (MacOS future will support 32 application no longer) , but turning to Metal is impossible, 3 my game press a root not to make money on Mac. 3 my game press a root not to make money on Mac..
Altenburger complement says: "The cost that safeguards Metal environment is apparent the latent capacity of market of prep above Mac, be opposite especially for a few classical game, basically do not have a predestined relationship thoroughly with Mac, because of the game before nobody can rebuild 10 years for Metal. Because of the game before nobody can rebuild 10 years for Metal..