The Philipp Weber of high-level job stylist in the CDPR between division grand exhibition period and of the intermediary outside designing Kyle Rowley of assistant inspector general to accept interview, replied about " Sai Bopeng is overcome 2077 " a few problems.
Weber spoke of the part of the deepness in be being made originally upgrading. He says: "We support single person amuse oneself very much, if you want to become " team of the motor-driven that study case " in little assist in that way part also is possible, basically be a person that contest rich is borne, there also is the technical ability of this kind of part in game. There also is the technical ability of this kind of part in game..
Then Weber is mentioned " Sai Bopeng is overcome 2077 " in have task failure state, they have their result, drive a story to develop ahead.
"Yes, you are OK the task fails. What what we do not have is game end (Game Over) , sole end dies when you namely when. When you so the task fails hind, this makes the one part of the story, you must deal with consequence. You must deal with consequence..
Because CDPR wants to be with the story preferential, because this player is in game,cannot kill all NPC.
"Cannot, we want to relate a first-rate story, our story is part drive all the time, the story that because this a few NPC are right,we are relating is very main. The story that because this a few NPC are right,we are relating is very main..
Final Weber and Rowley spoke of Demo demonstrating in reveal " intelligence is aimed at " firearms, how to achieve game balance.
"Although we still are in,balance all firearms, but integral concept is to must want to have accept or reject. Want more naturally than needing the weapon that aim like to aim at a weapon to cause taller harm than intelligence. We want to bring whole RPG game experience, also should ensure at the same time reasonable fire mechanism.
To use intelligent firearms you need to surpass gain through establish special link with firearms, contest rich can solve a lock you are used aim at a system (many enemies) ability, pull trigger hind when you so, the bullet that give out can track the enemy. Real skill of the player can affect intelligent weapon technology far from, everything is by the gun itself is decided. Aim at systematic itself to come from increase at an eye ministry, because this is them,solution locked up bullet to track, but how is tracking efficiency to be based on weapon itself, skill of player of and rather than.
Current weapon job principle, still be in apparently the phase that make, everything may be changed, but at present we have a handgun, canister gun, assault musket, their or is a technology (Tech) kind, or is street (Street) kind. These weapons can get used to a model for the most part quite, change the way that they operate, these models can be technology, intelligence or it is firepower kind. Accordingly I can obtain handgun of a technology, but I can replace a model to it, become a firepower or be intelligent handgun. Mechanism playing a way is changed the model that chooses according to you, model oneself also can have rare degree.
Demonstrate in Demo in, you see musket of assault of an enterprise intelligence, although these gun models are less, but their firepower is very powerful. Accordingly these are some is planted special play the special weapon that uses below the law. Accordingly these are some is planted special play the special weapon that uses below the law..