Make mahjong inside story much? Write down ripe this a few action go out to hit mahjong, you can be

The life often is opening fun with us, what do you expect, what can leave you further; You are persistent who, can be harmed the most greatly by who. So, work need not too expect, hold to need not too persistent; Want to learn to put down, put down highbrow expectation, put down the persistence that does not have a result. So, everything should look a few, see through a few, whats are lose, whats do not stay, only the joy of instantly and happiness most give power. Make mahjong inside story much? Write down ripe this a few action go out to hit mahjong, you can be hit more jump over flourishing

Control others, help sb to fulfill his wishes oneself.

Give a card not to rent a person, meet a card adverse person.

Suitable card is protected listen, see prepare Chinese medicine by roasting it in a panbig gun is abandoned and.

Move when this skill, should abandon when mixing, be abandoned and.

Macroscopical will tell:

1, before dish, appearance seeing a shop sign actors or actress bad gives a shop sign.

Before dish war, the quality that sees hand cards in one's hand namely how, 21 cards appearance, listen to card looks style, this kind of card should give priority to in order to attack. Common calls act in an opera the card. Cards in one's hand 6 Gu piece, do not have a hope with the card. Although this is not absolutely, but leaving when hitting, still should give priority to with defending. Common calls playgoing the card. If card appearance uprights at two kinds of afore-mentioned cards model between, appropriate attacks and defence have both, examine accept or reject.

Make mahjong inside story much? Write down ripe this a few action go out to hit mahjong, you can be hit more jump over flourishing

Anyhow, when hitting, want to be sure to keep in mind: Attack and defence surely first, stay after surely.

2, in dish, force seeing a shop sign gives a shop sign by force infirmly.

In dish war, it is each domestic figure, contend, stronger, drive audition important period, also be figuration of each brand force, into the crucial period of situation, brand force is powerful, quick attack is driven listen, brand force is weak, it is in order to defend attack. Medium dish of travel piece want discretion.

Remember a word that common saying says: 9 feel disaccord card, feel the card that prevent prepare Chinese medicine by roasting it in a panbig gun again. Means says, when the from beginning to end that catchs the 9th piece of card, somebody has heard the possibility card,

3, hind dish, situation seeing a shop sign is suitable go against a card.

Hind dish war, right now each already listened almost card, give a card to should go against a circumstance according to arranging, want with giving card safety to be, can take advantage of an opportunity and for, not reversible situation supports forcedly.

4, eventually dish, volume of power seeing a shop sign gives a shop sign.

When oneself have big card, catch danger shop sign, if decide to spell a card, want to be clear about at 2 o'clock: It is to see a risk big, does others have bigger than oneself card? Are the 2 possibility that are oneself and card had? Decide to whether spell a card again next.

Make mahjong inside story much? Write down ripe this a few action go out to hit mahjong, you can be hit more jump over flourishing

"Touch the contraindication of " of good shop sign in disorder

About meeting a card, to abecedarian, opportunity of at sight of meets good shop sign with respect to chaos, no matter that is oneself,also need piece, also will touch repeatedly even, because this lost a lot of chances that win a medal,also lose a card because of this even. In hand card two pairs much, have again in two pairs time, it is to encourage of course meet a card. If be to not have,can be time two pairs, and the circumstance on field is apparently adverse below oneself circumstance, do not encourage meet a card, instead should according to circumstance stack, pull down even two pairs.

"The Xiu Lian of psywar art "

In mahjong card bureau, if we can use psychological tactics ably, a lot of when we can relaxed control card bureau is defeated win, the person that can lay psywar apparently can have an advantage. Of course the psychological tactics of mahjong also is not so simple, when him shop sign is seeing in card bureau, still have give attention to two or morethings the tendercy of other tripartite, apply cerebrum to be analysed neatly, fight brave with his adversary battle of wits. Can make oneself adversary is right card bureau produces wrong false appearance, the card that hit a fault can help our very relaxed conquer rival.

Make mahjong inside story much? Write down ripe this a few action go out to hit mahjong, you can be hit more jump over flourishing

When hitting mahjong very of the psychological quality that exercises a person, state of mind is gold -- those who control oneself is avaricious, can look down on is defeated win, look down on the gain and loss of each hand card, get the better of lose. Or of some cards hand places the hope on luck, or on a few improper little skill, little imagine, good state of mind just is winning key, be one kind the most commendable, gentle state of mind.

When the shop sign is good, also want convenient others -- every are good the card, or when successive be the banker, should listen quickly with be being hit quickly for first. Go not intentionally buckling a card, also not be afraid of borrow a card to give others. Borrow a card to give others commonly, idle also kept clear of in the meantime piece the obstacle of the card.

Even numbers bag is built as sheet. The odd number in ordinal card 3 with 7, coming to which pieces at will is to be able to be begged build child. And in the ordinal platoon of even numbers no matter which two pieces of cards are combined, impossible whole bag is built.

Touch on fall to be felt oneself. This is card of a kind of good luck. Your on the home cries touch, next homes feel a piece of card more, be in when mixing, the time that because of going up the home meets is much, your time that feel a card is much, often can feel oneself and, call so on touch fall to be felt oneself.

Dot artillery piece has clever court, prevent do not prevent greatly small. -- in actual combat, dot artillery piece happens constantly. Accordingly, yourself wants to maintain, because worry,do not blowout and too careful. Choosing artillery piece have unexpected tricky move, if yourself's card is very good when, want Hu Dapai's word especially, should not give only do home of big shop sign to choose artillery piece, other when spelling luck decisive go going all out.

Make mahjong inside story much? Write down ripe this a few action go out to hit mahjong, you can be hit more jump over flourishing

Make mahjong luck often be defeated how to do bad. Mahjong regards our country as the most popular recreation game, it not only matter to technical level only, luck is afraid held higher proportion, everybody thinks mahjong this thing is true extraordinary, occasionally card face can not win namely very much again, want lucky, choose a good flourishing money mascot to be able to have crucial effect, can from go up at all the congenital life that improves money carry inadequacy manages, urge flourishing acquired money carry, aid you fund is wide, money Lupan rises. Aing mythical wild animal is the geomantic treasure with a kind of geomantic admirable effect, a its power are quite great, it is second beautiful, 3 its economy are substantial, right geomantic any developing evil spirit, urge money, restful... respect, have avoid first-rately effect of fierce hasten auspicious

Make mahjong inside story much? Write down ripe this a few action go out to hit mahjong, you can be hit more jump over flourishing

Hit mahjong to want " small earn brushstroke " , take it, wrap you to hit one bureau to win one bureau, decisive battle arrives day break!

It is the animal of a kind of god in our country fairy tale, its biggest characteristic enrols money ability namely extremely strong.

Go every time card games perhaps hits mahjong to must take it, aid you fund is wide, hit mahjong to want what card to come what card, the hand can listen to a card since. . . . . . . . . . . . . . . . . . . .

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