Play when childhood " mystical good-for-nothing or queer character " the cerebrum reaction that ca

Show recently " big detective Pikaqiu " , second of the 2 youths in allowing one lot is answered in one's childhood, memory has the card of mystical good-for-nothing or queer character that collects wildly in those days, taking elf of demon ball call oneself, still the back is worn the parent plays secretly " mystical good-for-nothing or queer character " nervous and exciting ~

Play when childhood " mystical good-for-nothing or queer character " the cerebrum reaction that can let you is sharper

"Mystical good-for-nothing or queer character " it is a date from to the media series work 1995, have among them a lot of be called " mystical good-for-nothing or queer character " dummy biology.

Players must stress these mystical good-for-nothing or queer character, train them, win a battle.

The battle is " mystical good-for-nothing or queer character " the theme of game, at the same time the player must achieve the certain and specific goal in game.

In 90 time, a lot of dot from 4, begin 5 years old to playing " mystical good-for-nothing or queer character " . Come for years, they also are continueing to play the later period version of this game. After players win a battle, this game can reward new role, add in the encyclopedia inside game.

The psychologist of Stanford university discovers, the visual sense of this kind of reduplicative that has during children is exciting, increase the time that spends before screen, activationed the location of cerebrum.

They publish research in the magazine " natural mankind behavior " on, this research may conduce to as a result announce the more problem of concerned vision system.

Of university of the first author of this research, Stanford before graduate student Jesse Gomez is " mystical good-for-nothing or queer character " deepness player, this also is why to be when the activation reaction that studies human cerebra, he can choose to use mystical good-for-nothing or queer character to do a test.

Gomez thinks those who figure out is, why our cerebrum area reacts somewhat to character and face, be without reaction however to the other object such as the car? Why a when these reaction always appear in cerebrum fixed area?

According to the research before, and oneself are in the experience of electronic game respect, gomez is conjectural, if childhood period contacts these game to meet,crucial effect is produced in the development of cerebrum, so the adult that has played these game in one's childhood should be met when facing among them part the reaction with stronger than facing other element generation.

The speculation for him test and verify, gomez recruit had played when 11 childhood that include oneself inside " mystical good-for-nothing or queer character " adult accepts scanning of nuclear magnetic resonance.

Researcher revealed part of many mystical good-for-nothing or queer character. As expected, had played in one's childhood " mystical good-for-nothing or queer character " the person that the response that makes to these pictures has employed than be being done not have in one's childhood wants the person's cerebra much (although some parts are inferior like element, have some of difference with the part in game even, but they still activationed cerebrum area) .

Participator to " mystical good-for-nothing or queer character " the cerebrum activity area of respond is the pillow Nie channel that is located in at the back of ear, it seems that this area connects regular meeting to make response to the image of the animal.

Why that sees a car when childhood and can why that sees a car when childhood and you expand a so special head division? This is about to mention " mystical good-for-nothing or queer character " the special place of game.

"Mystical good-for-nothing or queer character " unique part depends on, have hundreds of parts among them, you need to understand everything their, ability has played this game, so you must be contacted with them repeatedly. In addition, most child is in a same small, game plays on quadrate screen.

And the basis is prejudicial slant buy is academic (The Eccentricity Bias Theory) , the position of specific category area mixes cerebrum size depends on two main factors: How many what the object held our view, and image is the visual center that appears in us or visual periphery.

People was used in the past play " mystical good-for-nothing or queer character " the small screen means them to be able to hold the very small one share in player eye shot only, appear in the central part of visual cortex, also just be the cerebrum area that handles visual information.

The vision that appears repeatedly is exciting, increase the time that spends before the small screen, activationed then the location of cerebrum.

Translator: Li Tong strongs and pervasive fragrance

Tadpole staff

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