Developer talks " anthem " unsuccessful reason: In-house contradiction is big, problem of cold fro

" anthem " as one of game with the most important this year this year EA, spit groove ceaselessly after put on sale by the player, let a person must suspect whether this is the work of a failure. BioWare is developed recently and relevant personnel expresses when accepting media to interview, " anthem " failure has a lot of reasons.

Developer talks " anthem " unsuccessful reason: In-house contradiction is big, problem of cold frost engine is much

Foreign media Kotaku expresses, " anthem " most beginning is to cry " Beyond " , original plan makes an online much life put / behavioral game, is not one brushs equipment game, the player can set out from a city, give city expedition with his good friend, grow the ground to live as far as possible in the outer world. Fire and attack of fighting at close quarters can be started to hit after the player puts on machine armour strange, but the key is not to brush equipment, live for a long time as far as possible however come down.

Developer talks " anthem " unsuccessful reason: In-house contradiction is big, problem of cold frost engine is much

Original " anthem " planned a lot of interesting set and play a way, but the problem as a result of cold frost engine, the think of a way that makes these very hard interesting comes true in game, this meeting is cost than ever more time, development is very difficult.

Development staff expresses " cold frost engine resembles is an in-house engine that having all sorts of problems, documentation weaves very extremely, break a spell in disorder. The person that works together with you had not designed them, so you do not know its working principle, why to want such naming.

Developer talks " anthem " unsuccessful reason: In-house contradiction is big, problem of cold frost engine is much

In addition the problem that still mentioned in-house contradiction, because manage not to be pooh-poohed, the high level is in game is decision-making on pendulous, development midway appears for a time narrative restart with what design, lead group opinion antilogy, the development that is game brought a lot of block up, because this develops nearly 7 years, but till finally 18 months just begin to make.

Developer talks " anthem " unsuccessful reason: In-house contradiction is big, problem of cold frost engine is much

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