Believe stone of a lot of furnace is fabulous when the player is watching living broadcast, meeting discovery is very much advocate sow like very much outer take living broadcast.
For example with skill " like schoolbook profanatory " teacher of famous clever different art, like to play in caparison very much. And still depending on happy art to ascend a caparison recently. Had played player of fokelore of outward furnace stone to may have deeper feeling, the outward environment that the country takes is different actually, for instance outside those who take thrust is odd ride, heat is taken in the country quite general, next the country takes basic and disappeared task battle, outer take the level that can reach T1 basically.
So the issue came, it is to play exactly like furnace stone is fabulous, why is the country taken and is outward difference so big?
Possible reason is, it is game style different, may have the preference of calorie of group kind, slower than liking like rhythm prefers fast rhythm another times, than liking to combine skill like another likes to be patted by cost strange. Lift roughly exemple, classification is not very rigorous. 2 it is a number different, the person is opposite in little environment of weaker card group wash out strength weaker, may appear thereby the case that weaker card group passes very happily.
To the itself of more than game with influential environment, still pair of script call the strength that press (script how many) , the integral difference of be fond of of big environment utility (for instance some people like so corrupt that force, some people to like to develop high component only, their amount is compared) etc.
Still have a bit, to you emperor rides and Sa is two professions completely just, right European for emperor rides even if celestial being of the sword a person adept in martial arts and given to chivalrous conduct in your eye, sword... and Sa has bit of heretical meaning completely, of the foreigner aesthetic with compatriots have a few distinction.
Of course the player feels: "The environment is different very normal, the covers a shop sign scale that the player of different area likes to use is different, so same the success that covers a shop sign is led different also. For instance everybody agrees with wall heart intensity is very high, but if the person all of a server likes to play,control a standard, miraculous thief captures wall heart this kind quite, that is afraid wall heart can cover a shop sign when T4 only. A small gain has been delivered before face god, actually very reasonable, he says to assume the everybody on day ladder is gone after only highest get the better of rate, then all success that cover a shop sign are led is 50% . What although balance,do is again poor have a card strong inapproachable, hitting someone else is 90% get the better of rate, that everybody should be to play same cover a shop sign, all-out finally civil war, also be 50% get the better of rate. And the some in reality covers a card to get the better of rate is high, because,be only the player because individual preference, do not play to suit a card of the environment most. Do not play to suit a card of the environment most..
Also have player job: "The country takes a lot of people basic it is in the evening script is hanged machine, took gold coin to brush arena, so dirt is mixed card very have more than needed, can a lot of people play recreational card set. The likelihood of other server is done not have too much such, group card needs the group is the most powerful most of utility, which have so much this world otherwise? Which have so much this world otherwise??
What is you feel the country takes the account that environmental existence difference takes outside mixing? Greeting comment area leaves a message discuss!